Quick rundown what you have to do to set up a kernel debugging session:
debugee
lmgr /rearm
in an elevated command prompt (Right click on start -> PowerShell (admin)) to activate a 90 day trial perioddebugger
# On Debugger:
netsh interface ipv4 show config
-> get IP of Host-Only network adapter
netsh advfirewall firewall add rule name="ICMP Allow incoming V4 echo request" protocol=icmpv4:8,any dir=in action=allow
# On Debugee:
ping <Debugger-IP>
# Once again on the debugger:
netsh advfirewall firewall delete rule name="ICMP Allow incoming V4 echo request"
bcdedit /debug on
bcdedit /dbgsettings net hostip:<DEBUGGER IP> port:<PORT between 49152 and 65535>
# -> this returns a key you have to copy/paste onto the debugger
# Example for the default Virtualbox host network:
bcdedit /dbgsettings net hostip:192.168.56.1 port:50001 key:the.secret.debug.key
# For multiple network cards you may need to set an additional parameter, the busparams are under "location" in the device manager:
bcdedit /set "{dbgsettings}" busparams <X.Y.Z>
There are several hypervisor solutions to choose from. Main choices are Vmware Workstation, Oracle Virtualbox and Microsoft Hyper-V. Neither Virtualbox nor Hyper-V virtualize SMEP which is a downside if you start advancing into exploiting. Apart from that Virtualbox is the best pick in my opinion and Hyper-V should be avoided. It is built for a completely different purpose and feels very clunky if used for kernel debugging.
VMWare workstation is solid. Use it if you are tied into Vmware products or want to fight SMEP.
I used Virtualbox while writing this guide. (And switched to Vmware Workstation while writing the -Exploitation- tutorials, because it offers virtualization of certain security features that Virtualbox doesn'tl)
Microsoft provides premade virtual machinesfor browser testing. There is also a github page https://github.com/magnetikonline/linux-microsoft-ie-virtual-machines with links to previous versions. If you want you can also grab the Media Creation tool https://www.microsoft.com/en-us/software-download/windows10, download a windows 10 image and install by hand. Without a valid key both options will run unactivated for 90/180 days then you will have to start again. The trial period may need to be activated by running slmgr /rearm
inside an elevated command prompt while connected to the internet. As another obscure feature the Edge preview machines have autologon enabled, you can configure it by running netplwiz
.
Microsoft also provides premade development environmets. These come with visual studio and lot's of other stuff and may be interesting if you want to set up a virtual machine for development. For pure debugging they are overkill.
For an ideal setup you will need two virtual machines: one will act as a "Debuggee" and one as a "Debugger" (//"vm-to-vm debugging"//). If you don't plan on doing serious forensic work and run windows anyway you can also use your host as debugger (//"host-to-vm debugging"//).
Lastly please don't forget to check you network setting before you launch you virtual machine. Virtualbox for instance adds a NAT network to new virtual machines by default and if you want you debugee at a specific version (and why wouldn't you?) it is better to keep it offline. Your debugger on the other hand will need internet to connect to the MS Symbol server. More on that later.
I will test anything I will write about in the next parts on a Windows 10 1709. Using another version shouldn't make much of a difference but with Windows you can never know for sure.
There are several ways to attach a windows machine to a debugger: Serial, firewire, USB and network cable. The best way to debug virtual machines use to be //VirtualKD 3.0// http://virtualkd.sysprogs.org), a toolkit that set up a debugging session over a virtual serial cable, provided a useful interface to view running debugees and did some magic to speed up the serial connection. Unfortunately it is pretty much unmaintained and getting old. It will likely not work with a current version of VirtualBox and Windows 10 (didn't for me) and even if you get it to work it may just break again with the next Windows release.
Which isn't much of a problem because since windows 8 we can use kernel debugging over network, which works pretty great and the setup isn't all that difficult anyway.
The actual steps:
ipconfig /all
netsh interface ipv4 show config
-> ping
# Enable and disable ping through the firewall:
netsh advfirewall firewall add rule name="ICMP Allow incoming V4 echo request" protocol=icmpv4:8,any dir=in action=allow
netsh advfirewall firewall delete rule name="ICMP Allow incoming V4 echo request"
# Optionally: Set up static ip
netsh interface show interface
netsh interface ipv4 set address name="<name>" static <IP> <SUBNET_MASK> <GATEWAY>
bcdedit /debug on
bcdedit /dbgsettings net hostip:<DEBUGGER IP> port:<PORT between 49152 and 65535>
# -> this returns a key you have to copy/paste onto the debugger
# Example for the default Virtualbox host network:
bcdedit /dbgsettings net hostip:192.168.56.1 port:50001 key:the.secret.debug.key
# For multiple network cards you may need to set an additional parameter, the busparams are under "location" in the device manager:
bcdedit /set "{dbgsettings}" busparams <X.Y.Z>
The basic tool for windows kernel debugging is Microsoft's Windbg. It gives easy access to the kernel symbol files (Symbol files contain names for functions and variables. So fffff800`4aa718a0 becomes nt!NtCreateFile) as well as commands that let you dig into windows internals in ways that are difficult if not impossible any other way. You may switch to other debuggers for advanced tasks later (IDA + Windbg plugins sounds interesting) but you will always need Windbg.
It comes in two flavors: The original Windbg that looks like straight out of Windows 2000 and Windbg Preview with //"more modern visuals"// and a few other new features but the same underlying engine. And quiet a few bugs. Nothing overly dramatic but still annoying. For now I would recommend using the old one for this tutorial and once you mastered it you can start playing around with the Preview.
The preview has to be installed from the Windows (App) Store. Windbg can be installed via the latest (or any) the Windows Driver Kit. Or even better the Enterprise driver kit https://docs.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk which is basically the same in a portable blob. Windbg.exe is hidden somewhere inside (Program Files → Windows Kits → 10 → Debug → x64… something like that)
Just create a link to your debugger and add -k net:port=<PORT>,key=<KEY>
as commandline parameter to quickly launch your kernel debugging session. Add -d
if you want an initial breakpoint.
As soon as the debugger is connected you should set up your symbol path. You can set it as a system variable or in the WinDbg or WinDbg Preview((For me Windbg Preview read the symbol path from the system variable but forgot it immediately afterwards.)) GUI.
# Administrative cmd or powershell:
setx /m _NT_SYMBOL_PATH "SRV*c:\symbols*http://msdl.microsoft.com/download/symbols"
# If you want a clean way to add your own symbols:
setx /m _NT_SYMBOL_PATH "c:\Symbols_mySymbols;SRV*c:\Symbols*http://msdl.microsoft.com/download/symbols"
# Or with the true powershell command:
[Environment]::SetEnvironmentVariable("_NT_SYMBOL_PATH", "c:\Symbols_mySymbols;SRV*c:\Symbols*http://msdl.microsoft.com/download/symbols", "Machine")
The first folder is optional if you have your own symbol files from app or driver development. The //SRV*// folder is where Windbg stores any symbols it got from the Microsoft symbol store. This is the reason the debugger needs an internet connection at least until you downloaded the symbols you need.